SST-01

Set the Stage

Standby
Level1/5
Challenge—
Average—
Run0
SourceStage
Level 1
Set the stage.

Drag each player left or right, and back into the room, until the stage sounds like the reference.

THE STAGE FROM ABOVEYOUR LAYOUT
DRAG A PLAYERTHE BAND STAYS PUT
Part 1
PanCentre
Distance1 m
Part 2
PanCentre
Distance1 m
Part 3
PanCentre
Distance1 m

Drag a player round the stage, or drag up and down on its pots. Arrow keys move the focused pot one step.

Five songs a level. An average of 80 passes.

About this exercise

Hear the whole stage, side to side and front to back.

A mix has two dimensions: where each part sits between the speakers, and how far back it sits in the room. Here one, two or three players have been placed on a stage, and yours all start at the front. Drag each one left or right, and back into the room, until your stage sounds like the reference. The rest of the band plays underneath and stays put.

How it works

  1. Play the reference, then switch to Yours.
  2. Move the players, compare again, and check when the stages match.
  3. After a miss, open Help me hear it: your attempt, every difference doubled, and the correction.

What to listen for

Take one player at a time. Find it between your ears first. Then ask how far back it is: a player further back is quieter against the band, has more room round it and less top end.

How it’s scored

Your first check scores out of 100. Left to right is scored as in Place the Sound, on the difference in level between your ears; front to back as in Front to Back, in doublings of distance. The player furthest from its place decides the score. An average of 80 over five songs passes.

Levels

Level 1 is one player, well out to one side and no further back than 8 m (within 10 dB and 1.5 doublings), level 2 two players (8 dB), level 3 three players anywhere (7 dB), level 4 three players closer (5 dB and one doubling), and level 5 the same with the reference played twice only. It’s part of Mix Chops Pro, every level.

Use stereo headphones, with mono audio and spatial audio switched off. Every stage plays at the same loudness.

Place the SoundPlace the BandMatch the WidthMatch the SpaceFront to BackEchoSet the StageAll Space levels