Move the part back or forward until it sits as far away as the reference.
Drag a fader, or drag up and down on the pot. Arrow keys move the focused control one step; hold Shift while dragging for small moves.
These comparisons are practice. Your first attempt keeps its score.
Five songs a level. An average of 80 passes.
Hear how far back it sits.
One part sits somewhere between the front of the room and the back, in front of the rest of the band. Move it until it sits as far away as the reference. Further back, a part gets quieter against the band, more of it is room, and its top end rolls off.
How it works
- Play the reference, then switch to Yours.
- Move the part, compare again, and check when they sit at the same distance.
- After a miss, open Help me hear it: your attempt, the difference doubled, and the correction.
What to listen for
Listen to the part against the band, not on its own: how loud it is next to the drums, how much room is around it, and how bright it is. A part that’s far back can still be heard; it just sits behind the others.
How it’s scored
Your first check scores out of 100. Distance is scored in doublings, so a step means the same near or far; the separate controls in dB. The control furthest out decides the score. An average of 80 over five songs passes.
Levels
Levels 1 to 3 have one Distance fader from 1 to 16 m: within one and a half doublings, then one, then half a doubling with the pre-delay moving too. Level 4 splits distance into level and room send (within 5 and 8 dB); level 5 adds the top end (4, 7 and 4 dB).
Use headphones or good speakers. The whole mix stays at the same loudness: only the part moves against the band.
Place the SoundPlace the BandMatch the WidthMatch the SpaceFront to BackEchoAll Space levels